Story of creation
Before any construction work started we designed an original layout of a room with each puzzle on it’s place. Creation of a brand new puzzle can be quite difficult. For instance, the puzzle should be noticeable but not obvious, solvable but still challenging. The puzzle should attract the attention of all players, make them interact and slowly push them towards the next puzzle. One of our main and most challenging puzzle in Da Vinci’s Challenge requires several pre – steps to be fully solved. So, basically half of the room was designed and built just to support the single puzzle. But when you play this room it does not feel this way. It actually feels the opposite way.
We implemented a few non-traditional elements that are not very common in the modern escape rooms. The actual mechanics; gears and other parts. The mechanics inspiration came from the actual Leonardo Da Vinci’s drawings and works.
New escape rooms tends to be more electronic with lots of wiring and programming as we wanted to create this blend of modern and past technologies for absolutely immersive experience.